Some very small enemies has increased in size to be more visible and easy clickable."For one epoch and one day, the Wardens of the Wild reigned. Fixed some legendary items marked as unique. Boss with champion’s loot table and vice-versa, or champions with normal loot table), Fixed a lot of champions and bosses with wrong loot table (i.e. Legendary no longer drops from normal monsters (chance was insignificantly low:0.002%) Respec potion can drops from champion monsters All vanilla uniques socketable are no longer restricted to certain bosses but can drops from all bosses and locked chest, also low levels skulls can now drop at high levels. All restricted loot items (like Ghastly set that drops in ghost chest only) can now drops from every monsters. Dead man and corpses drop health, mana and rejuvenation potion with a 50% chance, scrolls with a 20% chance and socketables with a 1% chance. Breakables drops health, mana and rejuvenation potion with a 8% chance, scrolls with a 6% chance and gold with a 47% chance. ![]() Rejuvenation potions can now drop with around ¼ chance than health and mana potions. Mana potion drop chance is now equal to health potion drop chance. Waypoint scroll drop chance is now equal to identify scroll drop chance. ![]() Some spells are no longer restricted to certain monsters drop. Normal monsters no longer drops rare socketables, Rare socketables drops with a 10% chance from champion monsters and rare chest. Bosses always drops 1 unique, there is a 10% chance to drop a unique socketable, slightly better items than champions, legendary drop chance is 0.08% (up from 0.04%) and more gold are dropped. Locked chest has better loot than blue chest and there is a 25% chance to drop a unique socketable. Blue chest has better loot than small chest and there is a 2% chance to drop a unique socketable. They are smart too, there is a 10% chance that a blue for your class drops. Weapon and Armor rack now drop at least 1 green. Mana regen can now roll also on Ring and Necklace, Health regen can now roll also on Ring and Necklace, Fumlbe chance reduction can now roll also on Gloves, Flee can now roll also on 2h and Polearm. Execute chance can now roll also on Gloves, Dual wield bonus can now roll also on Gloves, Critical damage can now roll also on Ring and Necklace, Charge decay can now roll also on Ring and Necklace, Blinding chance can now roll also on Rifle, Proc kill meteorstrike can now roll also on Ring and Necklace, Proc get full heal kill can now roll also on Rings and Necklace, Proc get full heal hit can now roll also on Rings and Weapons, Strenght can now roll also on 1h/2h Axe, Mace, Sword and Polearm, Focus can now roll also on Necklace and Ring, Dexterity can now roll also on Bow, Crossbow, Fist, Pistol, Rifle, ![]() A lot of existing affixes can now roll on many more items: Less green and blues drops from monsters but they are now better. Less but better: monsters no longer drop white items. Smart drop: all monsters will drop more likely random blue/green items that fits with class you are playing! Some ideas like smart drops and “less but better” philosophy are taken from Blizzard, starting from this point i have tweaked the game to make drop and loot more rewarding.Įverything is really vanilla friendly in my hopinion, no new items or potion, i just added the respec potion that drops from champion monsters. Smart drops, less but better, more variety and many more tweaks!ĭrop & Loot 2.0 is a little mod directly inspired on the upcoming Diablo 3 pre-expansion patch.
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